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My Games
- Major Projects
- | - Brigades
- | - Sea of Chaos
- | - Barren
- Minor Projects
- | - RayPong
- | - Yarr!

My Projects

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My Art

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-- Major Projects --


BRIGADES
Brigades was a team-based project that spanned 2 semesters at Digipen Institute of Technology (2005-2006). It's a real-time mass-combat simulation game which pits huge armies against each other. This program runs on both the DirectX and the OpenGL graphics platfroms, and makes extensive use of shaders.


Sea Of Chaos    
Sea of Chaos was a team-based project that spanned 2 semesters at Digipen Institute of Technology (2004-2005). It's a real-time naval battle game with a driving story. This program relies on advanced pixel and vertex shaders (HLSL of DirectX) to render some very nice looking water and effects. This game won the 2006 IGF Student Showcase, and was on display at GDC that year.


Barren: Wasteland Memories
Barren: Wasteland Memories was a team-based project that spanned 2 semesters at Digipen Institute of Technology (gam200/gam250, 2003-2004). It's a side-scolling action game with a number of rpg-like elements to it. It's a 2D game, but rendered using Direct3D in order to do a number of special effects.



-- Minor Projects --


Ray Pong
A real-time ray-traced version of the classical pong. Written in 2008.


Yarr!
"Yarr!" is a short web-based flash game. It's silly story about a rediculous pirate that has rediculous things happen to him. And of course he must have his revenge on those birds! Written in 2006.


(c)2012 Luke Lenhart   -  34336 total visitors